// Quantum Flux 2 by Demonseed
// Based on:
// Direct X Expand - Y

Aspc=1,

// Randomly chose a grainularity/noise offset to source point.
A0="rnd( .0045 )",

// Randomly choose the scale of outflow
A1="-1*(.10 + rnd( .06 ))",

// Choose a random rotation factor
A2=".003 + rnd( .006 )",


srcX="x+a2",
srcY="( .99 - a1 * (abs( theta )^ 1.3) ) * y - rnd( a0 )",

Vers=100